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c++ Programming Glossary: myinterface

How to implement a factory with multiple switches?

http://stackoverflow.com/questions/12566271/how-to-implement-a-factory-with-multiple-switches

this template typename TA typename TB struct MyImpl public MyInterface content and my factory is like this MyInterface factory char.. public MyInterface content and my factory is like this MyInterface factory char ta char tb if ta 'c' tb 'c' return new MyImpl.. improve this question Here's an idea template typename T MyInterface factroy char t if t 'c' return MyImpl T char if t 's' return..

Using Qt signals and slots with multiple inheritance

http://stackoverflow.com/questions/3259728/using-qt-signals-and-slots-with-multiple-inheritance

from QObject . MyClass also implements an interface MyInterface . class MyClass public QGraphicsTextItem public MyInterface.. . class MyClass public QGraphicsTextItem public MyInterface I need to be able to use connect and disconnect on MyInterface.. I need to be able to use connect and disconnect on MyInterface . But it appears that connect and disconnect only work on QObject..

Factory Pattern in C++ — doing this correctly?

http://stackoverflow.com/questions/4992307/factory-pattern-in-c-doing-this-correctly

A very simple and incomplete example is below class MyInterface public virtual void MyFunc 0 class MyImplementation public MyInterface.. public virtual void MyFunc 0 class MyImplementation public MyInterface public virtual void MyFunc class MyFactory public static MyInterface..