c++ Programming Glossary: masking
Can't get masking to work correctly with OpenGL http://stackoverflow.com/questions/10400651/cant-get-masking-to-work-correctly-with-opengl get masking to work correctly with OpenGL I am trying to mask an image.. actually get Any idea what might be the problem c opengl masking share improve this question Well for starters I don't think..
visual studio 2008 solution release version runtime fatal error http://stackoverflow.com/questions/12800777/visual-studio-2008-solution-release-version-runtime-fatal-error compiler will write code that zero initializes some stuff masking uninitialized variable problems. First thing I wold try is cranking..
Why does C++11 allow for GC? [closed] http://stackoverflow.com/questions/14062856/why-does-c11-allow-for-gc otherwise valid programs invalid. Examples include pointer masking and related low level pointer hacks . int nums new int 10 nums..
Saving passwords inside an application http://stackoverflow.com/questions/1484440/saving-passwords-inside-an-application salts and hashes are not relevant you need to reverse the masking operation and you can't reverse a hash. Next you need to decide..
C++ Vector vs Array (Time) http://stackoverflow.com/questions/1932222/c-vector-vs-array-time in each bit. Accesses into it are more complicated due to masking and shifting logic so will definitely be somewhat slower. Click..
How slow are bit fields in C++ http://stackoverflow.com/questions/2638015/how-slow-are-bit-fields-in-c end up issuing pretty much the same instructions for bit masking in both cases. To know which is really best run a few simple..
Why does printf not print out just one byte when printing hex? http://stackoverflow.com/questions/3555791/why-does-printf-not-print-out-just-one-byte-when-printing-hex char for pixel_data or cast via unsigned char or use a masking operation after promotion. e.g. printf 0x x unsigned unsigned..
When is it worthwhile to use bit fields? http://stackoverflow.com/questions/4240974/when-is-it-worthwhile-to-use-bit-fields field the compiler will have to generate code to do the masking and shifting which will burn cycles. share improve this answer..
C/C++ Bit Array or Bit Vector http://stackoverflow.com/questions/4604130/c-c-bit-array-or-bit-vector of course but.. What's this concept of Bit Masking If bit masking is simple bit operations to get an appropriate flag how do one..
OpenGL - mask with multiple textures http://stackoverflow.com/questions/5097145/opengl-mask-with-multiple-textures mask with multiple textures I have implemented masking in OpenGL according to the following concept The mask is composed.. glBlendFunc GL_ONE GL_ZERO Draw entire background without masking drawQuad backgroundTexture Next we want a blendfunc that doesn't..
C/C++ check if one bit is set in, i.e. int variable http://stackoverflow.com/questions/523724/c-c-check-if-one-bit-is-set-in-i-e-int-variable check if bit 3 in temp is 1 or 0 without bit shifting and masking. Just want to know if there is some built in function for this..
Is it ok to cast a STL container with Base type to Derived type? http://stackoverflow.com/questions/5460371/is-it-ok-to-cast-a-stl-container-with-base-type-to-derived-type not ok and is one of the examples of c style casts masking errors. It works for me is not indicative of well defined behaviour..
In C++, when can two variables of the same name be visible in the same scope? http://stackoverflow.com/questions/958625/in-c-when-can-two-variables-of-the-same-name-be-visible-in-the-same-scope and elicit warnings from a compiler about redefining or masking a variable #include iostream int a int f int a new int return..
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