c++ Programming Glossary: indefinitely
std::thread::join() hangs if called after main() exits when using VS2012 RC http://stackoverflow.com/questions/10915233/stdthreadjoin-hangs-if-called-after-main-exits-when-using-vs2012-rc called the destructor of ThreadTest and is waiting indefinitely on the second thread to exit via the call to join . The second..
What Happens When Stack and Heap Collide http://stackoverflow.com/questions/1334055/what-happens-when-stack-and-heap-collide memory guard pages which prevent the stack from growing indefinitely. As long as the amount of memory in the guard pages is at least..
Do I need to protect read access to an STL container in a multithreading environment? http://stackoverflow.com/questions/187583/do-i-need-to-protect-read-access-to-an-stl-container-in-a-multithreading-environ and these threads One writer thread which adds elements indefinitely. One reader writer thread which reads and removes elements while..
Embedded Lua - timing out rogue scripts (e.g. infinite loop) - an example anyone? http://stackoverflow.com/questions/5134287/embedded-lua-timing-out-rogue-scripts-e-g-infinite-loop-an-example-anyone for EVERY type of condition that causes a script to run indefinitely so for now I am only looking at the straightforward Lua side..
Some clarification needed about synchronous versus asynchronous asio operations http://stackoverflow.com/questions/5282659/some-clarification-needed-about-synchronous-versus-asynchronous-asio-operations there is always the risk that the program flow stops indefinitely by some circumstance there the use of timers but I would like.. there is allways the risk that the program flow stops indefinitely by some circunstance there the use of timers but I would like..
Why would fclose hang / deadlock? (Windows) http://stackoverflow.com/questions/6100598/why-would-fclose-hang-deadlock-windows is spinning. Here's the assembly from ntdll.dll that loops indefinitely 77CEB83F cmp dword ptr edi 4Ch 0 77CEB843 lea esi ebx 8 77CEB846..
Why is D3D10SDKLayers.dll loaded during my DX11 game? http://stackoverflow.com/questions/8934374/why-is-d3d10sdklayers-dll-loaded-during-my-dx11-game and got different results. At home I can Alt Enter indefinitely without any problems occuring but at work Alt Enter the 7th..
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