c++ Programming Glossary: heavily
Why is the C++ STL is so heavily based on templates? (and not on *interfaces*) http://stackoverflow.com/questions/1039853/why-is-the-c-stl-is-so-heavily-based-on-templates-and-not-on-interfaces is the C STL is so heavily based on templates and not on interfaces I mean aside from..
Boost and XML (c++) http://stackoverflow.com/questions/1042855/boost-and-xml-c with data in wrong encoding and so on clean interface a heavily refactored pugxml's one more or less Unicode aware actually..
Win32 API to enumerate dll export functions? http://stackoverflow.com/questions/1128150/win32-api-to-enumerate-dll-export-functions API. LoadLibraryEx with DONT_RESOLVE_DLL_REFERENCES is heavily cautioned against but happens to be useful for this particular..
Address of register variable http://stackoverflow.com/questions/1256246/address-of-register-variable to the implementation that the object so declared will be heavily used. Note the hint can be ignored and in most implementations..
Multithreaded Memory Allocators for C/C++ http://stackoverflow.com/questions/147298/multithreaded-memory-allocators-for-c-c Memory Allocators for C C I currently have heavily multi threaded server application and I'm shopping around for..
What is “cache-friendly” code? http://stackoverflow.com/questions/16699247/what-is-cache-friendly-code Hardware design efforts in CPUs therefore currently focus heavily on optimizing caches prefetching pipelines and concurrency...
Callback functions in c++ http://stackoverflow.com/questions/2298242/callback-functions-in-c system APIs such as the Windows API use callbacks heavily. For example if you wanted to work with files in a folder you..
How to learn proper C++? [closed] http://stackoverflow.com/questions/2963019/how-to-learn-proper-c fix just decades of experience that will get us there. By heavily learning and using STL and boost you will dramatically increase..
Why override operator()? http://stackoverflow.com/questions/317450/why-override-operator 10 endl prints 10 cout acc 20 endl prints 30 Functors are heavily used with generic programming. Many STL algorithms are written..
Why does C++ compilation take so long? http://stackoverflow.com/questions/318398/why-does-c-compilation-take-so-long The syntax is extremely complicated to parse depends heavily on context and is very hard to disambiguate. This takes a lot..
Which C++ signals/slots library should I choose? http://stackoverflow.com/questions/359928/which-c-signals-slots-library-should-i-choose called each frame . I have my own solution that i heavily use in a game and for instance i've no problem with the performance..
Boost Thread tutorials [closed] http://stackoverflow.com/questions/415994/boost-thread-tutorials a question more of a reference list Boost.Thread was heavily modified since 1.34 to conform to upcoming C 0x standard. Thus..
C/C++: switch for non-integers http://stackoverflow.com/questions/4165131/c-c-switch-for-non-integers break s are implicit you cannot fall thru. It's also not heavily documented sorry. But you'll find that there are some more usage..
Beyond Stack Sampling: C++ Profilers http://stackoverflow.com/questions/4394606/beyond-stack-sampling-c-profilers almost no gain. To further complicate matters our code is heavily threaded and runs a number of QT Event loops some of which are..
Use C++ with Cocoa Instead of Objective-C? http://stackoverflow.com/questions/525609/use-c-with-cocoa-instead-of-objective-c write a Cocoa application entirely in C . Cocoa relies heavily on the late binding capabilities of Objective C for many of..
Why is std::map implemented as red-black tree? http://stackoverflow.com/questions/5288320/why-is-stdmap-implemented-as-red-black-tree too many insertion and deletion operations but weights heavily on searching then AVL tree probably is a good choice. std map..
C++, C# and JavaScript on WinRT [closed] http://stackoverflow.com/questions/7466303/c-c-sharp-and-javascript-on-winrt JS engine is still very fast due to being JIT compiled and heavily optimized. You can consume C and .NET WinRT components but not.. operations async and await keywords which are used heavily when using WinRT APIs due to their highly asynchronous design...
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