c++ Programming Glossary: denormal
Floating Point Math Execution Time http://stackoverflow.com/questions/2051534/floating-point-math-execution-time to 16 millisecond _controlfp _DN_FLUSH _MCW_DN float denormal 1.0e 38 float denormalTwo 1.0e 39 float denormalThree 1 tickStart.. _controlfp _DN_FLUSH _MCW_DN float denormal 1.0e 38 float denormalTwo 1.0e 39 float denormalThree 1 tickStart GetTickCount Run.. float denormal 1.0e 38 float denormalTwo 1.0e 39 float denormalThree 1 tickStart GetTickCount Run First Calculation Loop for..
Avoiding denormal values in C++ http://stackoverflow.com/questions/2487653/avoiding-denormal-values-in-c denormal values in C After searching a long time for a performance bug.. searching a long time for a performance bug I read about denormal floating point values. Apparently denormalized floating point.. I read about denormal floating point values. Apparently denormalized floating point values can be a major performance concern..
Why does C++ not have reflection? http://stackoverflow.com/questions/359237/why-does-c-not-have-reflection
how to achieve 4 FLOPs per cycle http://stackoverflow.com/questions/8389648/how-to-achieve-4-flops-per-cycle rD rB _mm_mul_pd rB rC i Need to renormalize to prevent denormal overflow. r0 _mm_and_pd r0 MASK r1 _mm_and_pd r1 MASK r2 _mm_and_pd.. rB _mm256_mul_pd rB rC i Need to renormalize to prevent denormal overflow. r0 _mm256_and_pd r0 MASK r1 _mm256_and_pd r1 MASK..
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