c++ Programming Glossary: cs_vredraw
How to explicitly set taskbar icon? http://stackoverflow.com/questions/1014101/how-to-explicitly-set-taskbar-icon wcex wcex.cbSize sizeof WNDCLASSEX wcex.style CS_HREDRAW CS_VREDRAW wcex.lpfnWndProc DefWindowProc wcex.cbClsExtra 0 wcex.cbWndExtra..
How to get the Windows Power State Message (WM_POWERBROADCAST) when not running a Win32 GUI app? http://stackoverflow.com/questions/1165623/how-to-get-the-windows-power-state-message-wm-powerbroadcast-when-not-running wcex wcex.cbSize sizeof WNDCLASSEX wcex.style CS_HREDRAW CS_VREDRAW wcex.lpfnWndProc CMyWindow WindowProc wcex.cbClsExtra 0 wcex.cbWndExtra..
OpenGL two different 3d rendering picture control on single MFC dialog not working http://stackoverflow.com/questions/12227586/opengl-two-different-3d-rendering-picture-control-on-single-mfc-dialog-not-work CString className AfxRegisterWndClass CS_HREDRAW CS_VREDRAW CS_OWNDC NULL HBRUSH GetStockObject BLACK_BRUSH NULL CreateEx..
Reduce flicker with GDI+ and C++ http://stackoverflow.com/questions/197948/reduce-flicker-with-gdi-and-c class styles that force a full redraw on each resize CS_VREDRAW CS_HREDRAW This will help but only if you don't need to redraw..
fatal error C1014: too many include files : depth = 1024 http://stackoverflow.com/questions/2582521/fatal-error-c1014-too-many-include-files-depth-1024 void D3DApp initMainWindow WNDCLASS wc wc.style CS_HREDRAW CS_VREDRAW wc.lpfnWndProc MainWndProc wc.cbClsExtra 0 wc.cbWndExtra 0 wc.hInstance..
c++ using too much cpu http://stackoverflow.com/questions/3561613/c-using-too-much-cpu wcex wcex.cbSize sizeof WNDCLASSEX wcex.style CS_HREDRAW CS_VREDRAW wcex.lpfnWndProc WndProc wcex.cbClsExtra 0 wcex.cbWndExtra 0..
BringWindowToTop is Not working even if I get the handle to Class Window http://stackoverflow.com/questions/4201728/bringwindowtotop-is-not-working-even-if-i-get-the-handle-to-class-window 0 sizeof WNDCLASS wndcls.style CS_DBLCLKS CS_HREDRAW CS_VREDRAW wndcls.lpfnWndProc DefWindowProc wndcls.hInstance AfxGetInstanceHandle..
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