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c# Programming Glossary: pooled

C# Object Pooling Pattern implementation

http://stackoverflow.com/questions/2510975/c-sharp-object-pooling-pattern-implementation

to several unknowns The behaviour of the resource being pooled the expected required lifetime of objects the real reason that.. every fetch. This is bad if you have hundreds of resources pooled and are acquiring and releasing them several times per second.. the main Dispose method really does is dispose the actual pooled items if they implement IDisposable . Now you can basically..

What does “opening a connection” actually mean?

http://stackoverflow.com/questions/3845764/what-does-opening-a-connection-actually-mean

of the RealConnection object and the fact that they are pooled opening and closing connections changes from being something.. and the more rapidly you use them the more efficiently the pooled connections get shared between uses. Note also that it's okay..

How to pass Current User Information to all Layers in DDD

http://stackoverflow.com/questions/3964989/how-to-pass-current-user-information-to-all-layers-in-ddd

anywhere in my application. With threading as threads are pooled I am skeptical if the reuse of threads will reset the data...

Wait for pooled threads to complete

http://stackoverflow.com/questions/540078/wait-for-pooled-threads-to-complete

for pooled threads to complete I'm sorry for a redundant question. However..

ExecuteReader requires an open and available Connection. The connection's current state is Connecting

http://stackoverflow.com/questions/9705637/executereader-requires-an-open-and-available-connection-the-connections-curren

pooler looks for an available connection in the pool. If a pooled connection is available it returns it to the caller instead.. calls Close on the connection the pooler returns it to the pooled set of active connections instead of closing it. Once the connection..