android Programming Glossary: es
Draw text in OpenGL ES (Android) http://stackoverflow.com/questions/1339136/draw-text-in-opengl-es-android text in OpenGL ES Android I'm currently developing a small OpenGL game for the..
This app won't run unless you update Google Play Services. (via Bazaar) http://stackoverflow.com/questions/13691943/this-app-wont-run-unless-you-update-google-play-services-via-bazaar com.google.android.providers.gsf.permission.READ_GSERVICES uses permission android name android.permission.INTERNET uses.. uses permission android name android.permission.ACCESS_COARSE_LOCATION uses permission android name android.permission.ACCESS_FINE_LOCATION.. uses permission android name android.permission.ACCESS_FINE_LOCATION Require OpenGL ES version 2 uses feature android..
Unable instantiate android.gms.maps.MapFragment http://stackoverflow.com/questions/13719263/unable-instantiate-android-gms-maps-mapfragment com.google.android.providers.gsf.permission.READ_GSERVICES External storage for caching. uses permission android name android.permission.WRITE_EXTERNAL_STORAGE.. Maps API needs OpenGL ES 2.0. uses feature android glEsVersion 0x00020000 android required..
Tutorials and libraries for OpenGL-ES games on Android [closed] http://stackoverflow.com/questions/1629775/tutorials-and-libraries-for-opengl-es-games-on-android and libraries for OpenGL ES games on Android closed What tutorials and libraries are available.. to develop 2D and 3D games on Android using OpenGL ES I'm looking for tutorials which can help me learn OpenGL ES.. I'm looking for tutorials which can help me learn OpenGL ES and I'm looking for OpenGL ES libraries which can make life..
OpenGL extensions available on different Android devices [closed] http://stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices devices closed I'm in the process of writing an OpenGL ES powered framework for my next Android game s . Currently I'm.. i.e. no transforming Vertex arrays are supported in OpenGL ES 1.0 and thus in every Android device. I'm guessing most if not.. android opengl es share improve this question OpenGL ES extensions on HTC G1 Android 1.6 GL_ARB_texture_env_combine..
Is Google's Android OpenGL tutorial teaching incorrect linear algebra? http://stackoverflow.com/questions/11925647/is-googles-android-opengl-tutorial-teaching-incorrect-linear-algebra linear algebra After helping another user with a question regarding the Responding to Touch Events Android tutorial.. After helping another user with a question regarding the Responding to Touch Events Android tutorial I downloaded the source.. I'm not seeing as to what's going on here android opengl es linear algebra share improve this question As the guy who..
Appropriate multiplication of matrices for rotation/translation http://stackoverflow.com/questions/11965593/appropriate-multiplication-of-matrices-for-rotation-translation multiplication of matrices for rotation translation In order to rotate translate object.. it correct but it is taking a lot of time to remove an undesired translation in the implementation algorithm was created.. on the same day since then the code has been revised 15 times . Here is the implementation http www.pixdip.com opengles transform.php#ALGO1..
Draw text in OpenGL ES (Android) http://stackoverflow.com/questions/1339136/draw-text-in-opengl-es-android platforms later. Any ideas Regards Per android opengl es share improve this question The Android SDK doesn't come.. Regards Per android opengl es share improve this question The Android SDK doesn't come with any easy way to draw.. opengl es share improve this question The Android SDK doesn't come with any easy way to draw text on OpenGL views. Leaving..
HttpURLConnection.getResponseCode() returns -1 on second invocation http://stackoverflow.com/questions/1440957/httpurlconnection-getresponsecode-returns-1-on-second-invocation returns 1 on second invocation I seem to be running.. 1.5 when a library I'm using signpost 1.1 SNAPSHOT makes two consecutive connections to a remote server. The second connection.. connection always fails with a HttpURLConnection.getResponseCode of 1 Here's a testcase that exposes the problem BROKEN..
Tutorials and libraries for OpenGL-ES games on Android [closed] http://stackoverflow.com/questions/1629775/tutorials-and-libraries-for-opengl-es-games-on-android and libraries for OpenGL ES games on Android closed What tutorials and libraries.. and libraries for OpenGL ES games on Android closed What tutorials and libraries are available.. ES games on Android closed What tutorials and libraries are available which can help beginners to develop 2D and 3D..
Why my opengl output differs for various devices? http://stackoverflow.com/questions/17187032/why-my-opengl-output-differs-for-various-devices my opengl output differs for various devices I have created an android app for drawing of lines circles.... devices I have created an android app for drawing of lines circles.. by using GLSurfaceView in OpenGLES 2.0 like an Auto.. I have created an android app for drawing of lines circles.. by using GLSurfaceView in OpenGLES 2.0 like an Auto cad app...
OpenGL extensions available on different Android devices [closed] http://stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices extensions available on different Android devices closed I'm in the process of writing an OpenGL ES powered framework.. on different Android devices closed I'm in the process of writing an OpenGL ES powered framework for my next Android.. game s . Currently I'm supporting three different techniques of drawing sprites the basic way using vertex arrays slow using..
Android OpenGL .OBJ file loader http://stackoverflow.com/questions/3162667/android-opengl-obj-file-loader .OBJ file loader There seem to be quite a number of OBJ mesh file loaders out there that people have developed for use on.. I'm wondering if anyone has any experience with these and can offer a recommendation on which one seems to work best.. and can offer a recommendation on which one seems to work best for them. Here are my criteria Lightweight small file size..
ADT requires 'org.eclipse.wst.sse.core 0.0.0' but it could not be found http://stackoverflow.com/questions/4249695/adt-requires-org-eclipse-wst-sse-core-0-0-0-but-it-could-not-be-found requires 'org.eclipse.wst.sse.core 0.0.0' but it could not be found .. could not be found I'm installing the Android SDK on a fresh installation of Fedora 14 Linux . I installed eclipse and ran.. the Android developer tools I'm getting the ugly error message pasted below. Now I'm Stuck in Eclipse dependency hell...
How to programatically create and read WEP/EAP WiFi configurations in Android? http://stackoverflow.com/questions/4374862/how-to-programatically-create-and-read-wep-eap-wifi-configurations-in-android I have seen a number of people struggling on this very question on various forums and all across the community. I know this.. the community. I know this is not that straight forward especially EAP to figure out because When I wanted to acheive the.. I was finally able to acheive the goal. All the credit goes to number of open source projects and their developers. I would..
Does the Android Emulator support OpenGL ES 2.0? http://stackoverflow.com/questions/4455783/does-the-android-emulator-support-opengl-es-2-0 the Android Emulator support OpenGL ES 2.0 This article http.. http cobworks.ca 2010 04 19 why android market has no games suggests that it does not but I was hoping something might have.. cobworks.ca 2010 04 19 why android market has no games suggests that it does not but I was hoping something might have changed..
How to test android referral tracking? http://stackoverflow.com/questions/5890914/how-to-test-android-referral-tracking to test android referral tracking I'm implementing some code to do.. from the Android market. See Android referral tracking does not work for an idea of what my app is doing. How can I test.. not work for an idea of what my app is doing. How can I test if this code is working before deploying to the public android..
Android: GLES20: Called unimplemented OpenGL ES API http://stackoverflow.com/questions/5926316/android-gles20-called-unimplemented-opengl-es-api new EGLContextFactory @Override public void destroyContext EGL10 egl EGLDisplay display EGLContext context .. EGL10 egl EGLDisplay display EGLContext context egl.eglDestroyContext display context @Override public EGLContext createContext.. with Android 2.2.1. I appreciate any help android opengl es share improve this question You need to enable OpenGL ES..
Android OpenGL ES 2.0 emulator http://stackoverflow.com/questions/8941016/android-opengl-es-2-0-emulator Well i have a device which supports OpenGl ES 2.0 HTC Desire and of course deploy app on device much faster then on emulator... much faster then on emulator. Default android emulator does not support 2.0 androidX86 project and similiar androbox project.. 2.0 androidX86 project and similiar androbox project does not support native code NDK so even Hello Jni crash on them..
Dealing with different aspect ratios in libgdx http://stackoverflow.com/questions/9198932/dealing-with-different-aspect-ratios-in-libgdx by the libGDX framework. However the implementation for these screens works only with pre defined screen sizes. For example.. for these screens works only with pre defined screen sizes. For example if the sprite was meant for a 640 x 480 size screen.. Aspect ratio it won't work as intended on other screen sizes because the sprites go par the screen boundaries and are not..
Draw text in OpenGL ES (Android) http://stackoverflow.com/questions/1339136/draw-text-in-opengl-es-android text in OpenGL ES Android I'm currently developing a small OpenGL game for the Android platform and I wonder if there's an easy way to render..
This app won't run unless you update Google Play Services. (via Bazaar) http://stackoverflow.com/questions/13691943/this-app-wont-run-unless-you-update-google-play-services-via-bazaar uses permission android name com.google.android.providers.gsf.permission.READ_GSERVICES uses permission android name android.permission.INTERNET uses permission android name android.permission.WRITE_EXTERNAL_STORAGE.. permission android name android.permission.WRITE_EXTERNAL_STORAGE uses permission android name android.permission.ACCESS_COARSE_LOCATION uses permission android name android.permission.ACCESS_FINE_LOCATION Require OpenGL ES version 2 uses feature.. permission android name android.permission.ACCESS_COARSE_LOCATION uses permission android name android.permission.ACCESS_FINE_LOCATION Require OpenGL ES version 2 uses feature android glEsVersion 0x00020000 android required true application..
Unable instantiate android.gms.maps.MapFragment http://stackoverflow.com/questions/13719263/unable-instantiate-android-gms-maps-mapfragment uses permission android name com.google.android.providers.gsf.permission.READ_GSERVICES External storage for caching. uses permission android name android.permission.WRITE_EXTERNAL_STORAGE Maps API needs OpenGL.. storage for caching. uses permission android name android.permission.WRITE_EXTERNAL_STORAGE Maps API needs OpenGL ES 2.0. uses feature android glEsVersion 0x00020000 android required true application android icon @drawable ic_launcher android..
Tutorials and libraries for OpenGL-ES games on Android [closed] http://stackoverflow.com/questions/1629775/tutorials-and-libraries-for-opengl-es-games-on-android and libraries for OpenGL ES games on Android closed What tutorials and libraries are available which can help beginners to develop 2D and 3D games.. What tutorials and libraries are available which can help beginners to develop 2D and 3D games on Android using OpenGL ES I'm looking for tutorials which can help me learn OpenGL ES and I'm looking for OpenGL ES libraries which can make life.. to develop 2D and 3D games on Android using OpenGL ES I'm looking for tutorials which can help me learn OpenGL ES and I'm looking for OpenGL ES libraries which can make life easier for beginners in OpenGL ES. Since Android is still small..
OpenGL extensions available on different Android devices [closed] http://stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices extensions available on different Android devices closed I'm in the process of writing an OpenGL ES powered framework for my next Android game s . Currently I'm supporting three different techniques of drawing sprites the.. draw_texture extension fastest but only for basic sprites i.e. no transforming Vertex arrays are supported in OpenGL ES 1.0 and thus in every Android device. I'm guessing most if not all of the current devices also support VBOs and draw_texture... got a HTC Hero so I can share those extensions next. java android opengl es share improve this question OpenGL ES extensions on HTC G1 Android 1.6 GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat..
Is Google's Android OpenGL tutorial teaching incorrect linear algebra? http://stackoverflow.com/questions/11925647/is-googles-android-opengl-tutorial-teaching-incorrect-linear-algebra Google's Android OpenGL tutorial teaching incorrect linear algebra After helping another user with a question regarding the Responding to Touch Events Android tutorial I downloaded the source code and was quite baffled by what.. Android OpenGL tutorial teaching incorrect linear algebra After helping another user with a question regarding the Responding to Touch Events Android tutorial I downloaded the source code and was quite baffled by what I saw. The tutorial seems.. any stretch of my imagination. Is there any explanation that I'm not seeing as to what's going on here android opengl es linear algebra share improve this question As the guy who wrote that OpenGL tutorial I can confirm that the example..
Appropriate multiplication of matrices for rotation/translation http://stackoverflow.com/questions/11965593/appropriate-multiplication-of-matrices-for-rotation-translation multiplication of matrices for rotation translation In order to rotate translate object rotation only about z axis and translation only in xy plane.. because all senior coders I have discussed with consider it correct but it is taking a lot of time to remove an undesired translation in the implementation algorithm was created on August 4 and was implemented on the same day since then the.. algorithm was created on August 4 and was implemented on the same day since then the code has been revised 15 times . Here is the implementation http www.pixdip.com opengles transform.php#ALGO1 The lines of code that are producing undesired..
Draw text in OpenGL ES (Android) http://stackoverflow.com/questions/1339136/draw-text-in-opengl-es-android I want to do that since I might want to port the game to other platforms later. Any ideas Regards Per android opengl es share improve this question The Android SDK doesn't come with any easy way to draw text on OpenGL views. Leaving you.. might want to port the game to other platforms later. Any ideas Regards Per android opengl es share improve this question The Android SDK doesn't come with any easy way to draw text on OpenGL views. Leaving you with the following options... to other platforms later. Any ideas Regards Per android opengl es share improve this question The Android SDK doesn't come with any easy way to draw text on OpenGL views. Leaving you with the following options. Place a TextView over your..
HttpURLConnection.getResponseCode() returns -1 on second invocation http://stackoverflow.com/questions/1440957/httpurlconnection-getresponsecode-returns-1-on-second-invocation returns 1 on second invocation I seem to be running into a peculiar problem on Android 1.5 when a library I'm.. I seem to be running into a peculiar problem on Android 1.5 when a library I'm using signpost 1.1 SNAPSHOT makes two consecutive connections to a remote server. The second connection always fails with a HttpURLConnection.getResponseCode.. makes two consecutive connections to a remote server. The second connection always fails with a HttpURLConnection.getResponseCode of 1 Here's a testcase that exposes the problem BROKEN public void testDefaultOAuthConsumerAndroidBug throws Exception..
Tutorials and libraries for OpenGL-ES games on Android [closed] http://stackoverflow.com/questions/1629775/tutorials-and-libraries-for-opengl-es-games-on-android and libraries for OpenGL ES games on Android closed What tutorials and libraries are available which can help beginners to develop 2D.. and libraries for OpenGL ES games on Android closed What tutorials and libraries are available which can help beginners to develop 2D and 3D games on Android.. and libraries for OpenGL ES games on Android closed What tutorials and libraries are available which can help beginners to develop 2D and 3D games on Android using OpenGL ES I'm looking for tutorials which..
Why my opengl output differs for various devices? http://stackoverflow.com/questions/17187032/why-my-opengl-output-differs-for-various-devices my opengl output differs for various devices I have created an android app for drawing of lines circles.. by using GLSurfaceView in OpenGLES 2.0 like an Auto cad app... my opengl output differs for various devices I have created an android app for drawing of lines circles.. by using GLSurfaceView in OpenGLES 2.0 like an Auto cad app. The app works well with Google Nexus 7 in the sense.. my opengl output differs for various devices I have created an android app for drawing of lines circles.. by using GLSurfaceView in OpenGLES 2.0 like an Auto cad app. The app works well with Google Nexus 7 in the sense that..
OpenGL extensions available on different Android devices [closed] http://stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices extensions available on different Android devices closed I'm in the process of writing an OpenGL ES powered framework for my next Android game s . Currently I'm supporting.. extensions available on different Android devices closed I'm in the process of writing an OpenGL ES powered framework for my next Android game s . Currently I'm supporting three different techniques.. writing an OpenGL ES powered framework for my next Android game s . Currently I'm supporting three different techniques of drawing sprites the basic way using vertex arrays slow using vertex buffer objects VBOs faster using the draw_texture..
Android OpenGL .OBJ file loader http://stackoverflow.com/questions/3162667/android-opengl-obj-file-loader OpenGL .OBJ file loader There seem to be quite a number of OBJ mesh file loaders out there that people have developed for use on the Android platform. I'm wondering if anyone has any experience.. there that people have developed for use on the Android platform. I'm wondering if anyone has any experience with these and can offer a recommendation on which one seems to work best for them. Here are my criteria Lightweight small file size.. I'm wondering if anyone has any experience with these and can offer a recommendation on which one seems to work best for them. Here are my criteria Lightweight small file size Optimized for speed Easy to implement Offers some sort of texture..
ADT requires 'org.eclipse.wst.sse.core 0.0.0' but it could not be found http://stackoverflow.com/questions/4249695/adt-requires-org-eclipse-wst-sse-core-0-0-0-but-it-could-not-be-found requires 'org.eclipse.wst.sse.core 0.0.0' but it could not be found I'm installing the Android SDK on a fresh installation of Fedora.. requires 'org.eclipse.wst.sse.core 0.0.0' but it could not be found I'm installing the Android SDK on a fresh installation of Fedora 14 Linux . I installed eclipse and ran the tools android sdk tool to install all the Eclipse components.. when selecting it by itself. And for the last component the Android developer tools I'm getting the ugly error message pasted below. Now I'm Stuck in Eclipse dependency hell. I've searched through the available packages in Fedora and I..
How to programatically create and read WEP/EAP WiFi configurations in Android? http://stackoverflow.com/questions/4374862/how-to-programatically-create-and-read-wep-eap-wifi-configurations-in-android create and read WEP EAP WiFi configurations in Android I have seen a number of people struggling on this very question on various forums and all across the community. I know this is not that straight forward especially EAP to figure out.. on this very question on various forums and all across the community. I know this is not that straight forward especially EAP to figure out because When I wanted to acheive the same I too struggled quite a lot.Well all the hard work of.. searching various implementations on the internet done with I was finally able to acheive the goal. All the credit goes to number of open source projects and their developers. I would like to share this knowledge with all Since SO encourages..
Does the Android Emulator support OpenGL ES 2.0? http://stackoverflow.com/questions/4455783/does-the-android-emulator-support-opengl-es-2-0 the Android Emulator support OpenGL ES 2.0 This article http cobworks.ca 2010 04 19 why android market has no games suggests.. the Android Emulator support OpenGL ES 2.0 This article http cobworks.ca 2010 04 19 why android market has no games suggests that it does not but I was hoping something might have changed since April. android mobile opengl es share improve.. Android Emulator support OpenGL ES 2.0 This article http cobworks.ca 2010 04 19 why android market has no games suggests that it does not but I was hoping something might have changed since April. android mobile opengl es share improve..
How to test android referral tracking? http://stackoverflow.com/questions/5890914/how-to-test-android-referral-tracking to test android referral tracking I'm implementing some code to do my own referral tracking on downloads from the Android market... some code to do my own referral tracking on downloads from the Android market. See Android referral tracking does not work for an idea of what my app is doing. How can I test if this code is working before deploying to the public android.. from the Android market. See Android referral tracking does not work for an idea of what my app is doing. How can I test if this code is working before deploying to the public android google analytics google play referrer share improve this..
Android: GLES20: Called unimplemented OpenGL ES API http://stackoverflow.com/questions/5926316/android-gles20-called-unimplemented-opengl-es-api check return null return configs 0 mGLSurfaceView.setEGLContextFactory new EGLContextFactory @Override public void destroyContext EGL10 egl EGLDisplay display EGLContext context egl.eglDestroyContext display context @Override public EGLContext.. new EGLContextFactory @Override public void destroyContext EGL10 egl EGLDisplay display EGLContext context egl.eglDestroyContext display context @Override public EGLContext createContext EGL10 egl EGLDisplay display EGLConfig eglConfig .. sample on a Android 2.2 Virtual device and on a HTC Wildfire with Android 2.2.1. I appreciate any help android opengl es share improve this question You need to enable OpenGL ES 2.0 in your Android app. First in your AndroidManifest.xml..
Android OpenGL ES 2.0 emulator http://stackoverflow.com/questions/8941016/android-opengl-es-2-0-emulator OpenGL ES 2.0 emulator Well i have a device which supports OpenGl ES 2.0 HTC Desire and of course deploy app on device much faster then on emulator. Default android emulator does not support 2.0 androidX86.. OpenGl ES 2.0 HTC Desire and of course deploy app on device much faster then on emulator. Default android emulator does not support 2.0 androidX86 project and similiar androbox project does not support native code NDK so even Hello Jni crash.. then on emulator. Default android emulator does not support 2.0 androidX86 project and similiar androbox project does not support native code NDK so even Hello Jni crash on them all samples works fine on standart AVD except Hello GL2 sample..
Dealing with different aspect ratios in libgdx http://stackoverflow.com/questions/9198932/dealing-with-different-aspect-ratios-in-libgdx libGDX that would obviously use the Screen class provided by the libGDX framework. However the implementation for these screens works only with pre defined screen sizes. For example if the sprite was meant for a 640 x 480 size screen 4 3 Aspect.. provided by the libGDX framework. However the implementation for these screens works only with pre defined screen sizes. For example if the sprite was meant for a 640 x 480 size screen 4 3 Aspect ratio it won't work as intended on other screen.. if the sprite was meant for a 640 x 480 size screen 4 3 Aspect ratio it won't work as intended on other screen sizes because the sprites go par the screen boundaries and are not scaled to the screen size at all. Moreover if simple scaling..
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