javascript Programming Glossary: plane
Three.js Projector and Ray objects http://stackoverflow.com/questions/11036106/three-js-projector-and-ray-objects intersects 0 .object var intersects ray.intersectObject plane This event handler is only fired after the mouse down event.. .normalize if SELECTED var intersects ray.intersectObject plane dragVector.sub mouse2D mouseDown2D return var intersects ray.intersectObject.. event event.preventDefault if INTERSECTED plane.position.copy INTERSECTED.position SELECTED null mouseDown false..
Three.js - Width of view http://stackoverflow.com/questions/13350875/three-js-width-of-view Since the object presumably has depth you have to pick one plane through the mesh and do the calculation at that distance. Here..
Convert long/lat to pixel x/y on a given picure http://stackoverflow.com/questions/2651099/convert-long-lat-to-pixel-x-y-on-a-given-picure or more accurately ellipsoidal earth is projected onto a plane. In order to achieve your goal you first must know two things..
JavaScript strings outside of the BMP http://stackoverflow.com/questions/3744721/javascript-strings-outside-of-the-bmp well javascript unicode utf 16 surrogate pairs astral plane share improve this question Depends what you mean by ˜support..
Can you do an isometric perspective with HTML5 <canvas>? http://stackoverflow.com/questions/5186013/can-you-do-an-isometric-perspective-with-html5-canvas but you won't be able to draw anything above or below that plane. You can of course do 3d rendering either isometric or perspective..
Three.js - how to detect what shape was selected? after drag http://stackoverflow.com/questions/8292486/three-js-how-to-detect-what-shape-was-selected-after-drag stats var camera scene projector renderer var objects plane var mouse new THREE.Vector2 offset new THREE.Vector3 INTERSECTED.. true scene.add object objects.push object plane new THREE.Mesh new THREE.PlaneGeometry 2000 2000 8 8 new THREE.MeshBasicMaterial.. 0x000000 opacity 0.25 transparent true wireframe true plane.lookAt camera.position plane.visible false scene.add plane..
How to create a custom mesh on THREE.JS? http://stackoverflow.com/questions/9252764/how-to-create-a-custom-mesh-on-three-js towards the camera etc. Since you're drawing in the YZ plane to see your triangle something like this should work var geom..
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