c++ Programming Glossary: tracked
Globally override malloc in visual c++ http://stackoverflow.com/questions/1316018/globally-override-malloc-in-visual-c or whatever they come up with I accept that this won't be tracked properly by overriding malloc. The most reasonable solution..
Boost::signals2 - descruction of an object with the slot http://stackoverflow.com/questions/14882867/boostsignals2-descruction-of-an-object-with-the-slot could use slot track to automatically disconnect when the tracked object gets deleted. Boost.Signals2 could track objects that..
boost::asio::ip::tcp::socket is connected? http://stackoverflow.com/questions/1511129/boostasioiptcpsocket-is-connected really just virtual conduits created with a little state tracked at each end of the connection Source and destination ports and..
Unable to pass std::wstring across DLL http://stackoverflow.com/questions/15177907/unable-to-pass-stdwstring-across-dll the test framework reports an unexpected exception. I tracked it down to std wstring 's copy constructor when copying the..
Skewed frustum/off-axis projection for head tracking in OpenGL http://stackoverflow.com/questions/16723674/skewed-frustum-off-axis-projection-for-head-tracking-in-opengl screen wcsPtTopLeftScreen and wcsPtBottomRightScreen the tracked position of the head wcsPtHead the z value of the far plane..
How does sbrk() work in C++? http://stackoverflow.com/questions/2076532/how-does-sbrk-work-in-c for your application. This would probably be properly tracked by the OS for the process void sbrk intptr_t incr uintptr_t..
Game Objects Talking To Each Other http://stackoverflow.com/questions/4574016/game-objects-talking-to-each-other preloaded Int or the name of the sfx file however they are tracked in your system . Then all the object just needs to put together..
xutility file? http://stackoverflow.com/questions/4707310/xutility-file CODE #define WRITEVIDEO char outputVideo c face_counting1_tracked.avi int faceCount 0 int posBuffer 100 int persistDuration 10.. if facePositionsTimestamp i timestamp persistDuration if a tracked pos is older than three frames facePositions i cvPoint 999.. i posBuffer i facePositions i facePositions i 1 put new tracked position on top of stack facePositions 0 center facePositionsTimestamp..
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