c++ Programming Glossary: tracing
Virtual Webcam Driver http://stackoverflow.com/questions/1627448/virtual-webcam-driver QueryInterface after 8 time call to that I found it with tracing it with a lot of tricks.. Now I know it crashes on 8th call..
Most effective way for float and double comparison http://stackoverflow.com/questions/17333/most-effective-way-for-float-and-double-comparison above. It all depends on context. I have spent a long time tracing a bugs in a system that presumed a b if a b epsion . The underlying..
Are C++ Templates just Macros in disguise? http://stackoverflow.com/questions/180320/are-c-templates-just-macros-in-disguise where you don't expect them Code bloat Difficulty in tracing code Setting Debugger Breakpoints c templates macros share..
Are there any tools for tracking down bloat in C++? http://stackoverflow.com/questions/3141555/are-there-any-tools-for-tracking-down-bloat-in-c to reduce that bloat isn't too hard. The problem is tracing the worst offending templates and inlines tracing those items.. is tracing the worst offending templates and inlines tracing those items that are causing real bloat in real programs. With..
How could I sensibly overload placement operator new? http://stackoverflow.com/questions/3675059/how-could-i-sensibly-overload-placement-operator-new overloaded for using customized allocators and adding tracing. But placement operator new seems pretty straightforward it..
Culling techniques for rendering lots of cubes http://stackoverflow.com/questions/3693407/culling-techniques-for-rendering-lots-of-cubes at all. Alternative approach to occlusion query may be ray tracing. Ray tracing is good for rendering such environment . You can.. approach to occlusion query may be ray tracing. Ray tracing is good for rendering such environment . You can cast a sparse..
Formulating Image Outline Programmatically (Preferrably C#/C++ coding, or pseudo coding) http://stackoverflow.com/questions/5507112/formulating-image-outline-programmatically-preferrably-c-c-coding-or-pseudo to right again. I'm sure you get the idea. I wanted the tracing to be flowing like you would trace it manually. Like you with..
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