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c++ Programming Glossary: tolerance

Floating point comparison revisited

http://stackoverflow.com/questions/13940316/floating-point-comparison-revisited

Therefore there should be no default value for the tolerance each user should be required to supply their own hopefully based.. Sometimes no value is appropriate In some cases the tolerance cannot be relative to the values being compared neither a mathematically.. being compared neither a mathematically exact relative tolerance nor a quantized ULP tolerance. For example nearly every output..

Find out if 2 lines intersect [duplicate]

http://stackoverflow.com/questions/14176776/find-out-if-2-lines-intersect

in the following equations I abs A0 a A1 A0 A2 b A3 A2 tolerance II abs B0 a B1 B0 B2 b B3 B2 tolerance My method should return.. a A1 A0 A2 b A3 A2 tolerance II abs B0 a B1 B0 B2 b B3 B2 tolerance My method should return true if both I and II evaluate to true...

Float addition promoted to double?

http://stackoverflow.com/questions/1839225/float-addition-promoted-to-double

Compare rounded values or use constructs like abs a b tolerance instead. Promotion is entirely at the compiler's discretion..

Track numbered markers in a video

http://stackoverflow.com/questions/19200186/track-numbered-markers-in-a-video

it It depends on how fast user can move his head 50 is big tolerance but also it's slow. The best option is to find this value on..

When comparing for equality is it okay to use `==`?

http://stackoverflow.com/questions/2242593/when-comparing-for-equality-is-it-okay-to-use

values. You should not compare floats for equality use an tolerance approach if fabs a b tolerance a and b are equal to within tolerance.. floats for equality use an tolerance approach if fabs a b tolerance a and b are equal to within tolerance share improve this answer..

How to implement “ char * ftoa(float num) ” without sprintf() library function in C, C++ and JAVA?

http://stackoverflow.com/questions/2302969/how-to-implement-char-ftoafloat-num-without-sprintf-library-function-i

this is my attempt at implementing it. Here I've used a tolerance value so you don't end up calculating too many decimal places.. fstr 80 float num 2.55f int m log10 num int digit float tolerance .0001f while num 0 precision float weight pow 10.0f m digit..

Strange results with floating-point comparison

http://stackoverflow.com/questions/713763/strange-results-with-floating-point-comparison

double h if h 1 computations here To double h if abs h 1 tolerance computations here When I use double numbers. But how do I reformulate..

How to use boost bisection?

http://stackoverflow.com/questions/8245909/how-to-use-boost-bisection

F f T min T max Tol tol from here but my problem is with tolerance because I don't know how to set it right. I've tried double.. set it right. I've tried double value boost math tools eps_tolerance double 0.00001 and how to I return the value when the bisection..