c++ Programming Glossary: present
Case insensitive string comparison in C++ http://stackoverflow.com/questions/11635/case-insensitive-string-comparison-in-c to all upper or lower case Also what ever methods you present are they Unicode friendly Are they portable c string share..
Why aren't my include guards preventing recursive inclusion and multiple symbol definitions? http://stackoverflow.com/questions/14909997/why-arent-my-include-guards-preventing-recursive-inclusion-and-multiple-symbol the compiler will report an error. When include guards are present however no infinite recursion will be set up in step 4. Let's.. . That's expected. Still even when the include guards are present and the compiler will stop bothering you with error message.. only this is the classical approach . The inline keyword represents a non binding request to the compiler to inline the function's..
Uses of C comma operator http://stackoverflow.com/questions/1613230/uses-of-c-comma-operator and branching . These fundamental constructs are present in C C languages in two forms one for statement programming..
How can a Windows service execute a GUI application? http://stackoverflow.com/questions/267838/how-can-a-windows-service-execute-a-gui-application processing. Recently I need to run applications that present GUI to the current log in user. How do I code in C to allow..
Optimizing away a “while(1);” in C++0x http://stackoverflow.com/questions/3592557/optimizing-away-a-while1-in-c0x the above linked article. Among other useful facts they present a solution that seems to also apply to C 0x Update This won't..
What are Aggregates and PODs and how/why are they special? http://stackoverflow.com/questions/4178175/what-are-aggregates-and-pods-and-how-why-are-they-special the sum of its members. If a user defined constructor is present it means that the user needs to do some extra work to initialize.. would be incorrect. If virtual functions are present it means that the objects of this class have on most implementations..
Operator overloading http://stackoverflow.com/questions/4421706/operator-overloading types e.g. std map will always only expect operator to be present. However the users of your type will expect all the other operators.. of your type will expect all the other operators to be present too so if you define operator be sure to follow the third fundamental..
round() for float in C++ http://stackoverflow.com/questions/485525/round-for-float-in-c find ceil and floor in the math.h but not round . Is it present in the standard C library under another name or is it missing..
Why is the type of the main function in C and c++ left to the user to define? http://stackoverflow.com/questions/5296163/why-is-the-type-of-the-main-function-in-c-and-c-left-to-the-user-to-define but shall conform to the following specifications if present. 5.1.2.2.1 Program startup The function called at program startup..
Operator Precedence vs Order of Evaluation http://stackoverflow.com/questions/5473107/operator-precedence-vs-order-of-evaluation sequence point is only specified in the C standard it is present only implicitly in C. At the end of an initializer for example.. if other operators with higher or lower precedence are present. Expressions with higher precedence operators are evaluated..
Most vexing parse(C++) http://stackoverflow.com/questions/5926103/most-vexing-parsec But it only happens if return time_keeper.get_time is present. Why would this line even matter the compiler would spot ambiguity..
C++: When to use References vs. Pointers http://stackoverflow.com/questions/7058339/c-when-to-use-references-vs-pointers below that references Google's C Style Guide as they present the view that References can be confusing as they have value.. perspective to use references where an object MUST be present though it is a shame to lose the syntactic clarity. c pointers..
How should I write ISO C++ Standard conformant custom new and delete operators? http://stackoverflow.com/questions/7194127/how-should-i-write-iso-c-standard-conformant-custom-new-and-delete-operators new and delete operators for one's own class. This present FAQ tries to explain how one does so in a standard conforming..
OpenCV C++/Obj-C: Detecting a sheet of paper / Square Detection http://stackoverflow.com/questions/8667818/opencv-c-obj-c-detecting-a-sheet-of-paper-square-detection challenge. I made some modifications to the squares demo present in OpenCV and the resulting C code below is able to detect a..
What is the closest thing windows has to fork()? http://stackoverflow.com/questions/985281/what-is-the-closest-thing-windows-has-to-fork is a non copy on write implementation similar to what was present in early flavors of UNIX. The first thing that happens when.. to thirty percent in our tests. However spawn and exec present their own set of difficulties. Because there is no way to do..
DirectX 11 framebuffer capture (C++, no Win32 or D3DX) http://stackoverflow.com/questions/10623787/directx-11-framebuffer-capture-c-no-win32-or-d3dx code so far which I make sure to call after the call to Present. ID3D11Texture2D pSurface HRESULT hr m_swapChain GetBuffer 0..
Display Different images per monitor directX 10 http://stackoverflow.com/questions/10744788/display-different-images-per-monitor-directx-10 pD3DDevice Draw numVertices 0 flip buffers pSwapChain i Present 0 0 And here's the code for creating rendering targets which.. to adjust the viewport for every window accordingly . Present your data by iterating over every swap chain which is linked.. is linked to its respective window and swap buffers with Present Now while this is rich in word count some code is worth a lot..
Why is D3D10SDKLayers.dll loaded during my DX11 game? http://stackoverflow.com/questions/8934374/why-is-d3d10sdklayers-dll-loaded-during-my-dx11-game PDB file and then the warning DXGI Warning IDXGISwapChain Present Fullscreen presentation inefficiencies incurred due to application..
Requirements for target application for Visual Studio 11's Graphics Debugger http://stackoverflow.com/questions/9696302/requirements-for-target-application-for-visual-studio-11s-graphics-debugger it also raises a DirectX debug layer error on the first Present if you are using a DXGI 1.0 factory CreateDXGIFactory vs. CreateDXGIFactory.. advice and use a DXGI 1.1 factory you get a real crash in Present . In summary it seems the graphics debugger isn't quite fully..
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