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c++ Programming Glossary: postmessage

WM_KEYDOWN : how to use it?

http://stackoverflow.com/questions/1169732/wm-keydown-how-to-use-it

I'm trying to send a key stroke to one application through PostMessage. I am using too Spy to try to understand how to send the message.. around it below was made with the following code WinApi.PostMessage InsideLobbyHandle WinApi.WM_KEYDOWN int WinApi.VK_UP 1 I guess.. 1 I guess it must have something to do with the last PostMessage parameter but I can't figure out how it really works. I can..

C++ Win32 keyboard events

http://stackoverflow.com/questions/1437158/c-win32-keyboard-events

the keys if mmode macro mode is ON if WM_KEYDOWN wParam PostMessage mainwnd WM_MCR_ACCUM kbd vkCode 0 if WM_KEYUP wParam switch.. kbd vkCode case VK_ESCAPE mmode false keys.removeall PostMessage mainwnd WM_MCR_HIDE 0 0 break case VK_RETURN PostMessage mainwnd.. PostMessage mainwnd WM_MCR_HIDE 0 0 break case VK_RETURN PostMessage mainwnd WM_MCR_EXEC 0 0 break case VK_LCONTROL mmode false PostMessage..

communication between native-app and chrome-extension

http://stackoverflow.com/questions/20220668/communication-between-native-app-and-chrome-extension

message back by writing it on stdout. Extension is using PostMessage This is working... BUT .. When I put my program under continuous..

Create an On-screen Keyboard

http://stackoverflow.com/questions/4944621/create-an-on-screen-keyboard

an On screen Keyboard I use PostMessage to simulate keystrokes in a program that is in the background... AttachThreadInput _attachedThredId _attachedProcessId true PostMessage _window WM_KEYDOWN vk.key 0x1 PostMessage _window WM_KEYUP vk.key.. true PostMessage _window WM_KEYDOWN vk.key 0x1 PostMessage _window WM_KEYUP vk.key 0xC0010001 AttachThreadInput _attachedThredId..

Win32: Bring a window to top

http://stackoverflow.com/questions/916259/win32-bring-a-window-to-top

solved. But...why This problem can be resolved by using PostMessage rather than SendMessage . c winapi visual c share improve..

Using SendMessage to enter text into an edit control belonging to another process

http://stackoverflow.com/questions/9984770/using-sendmessage-to-enter-text-into-an-edit-control-belonging-to-another-proces

This box corresponds to the username box. The game uses 3 PostMessage calls to simulate a key press and not SendMessage as you were.. trying ... means you need to find out the other parameters PostMessage edit WM_KEYDOWN ... PostMessage edit WM_CHAR ... PostMessage.. out the other parameters PostMessage edit WM_KEYDOWN ... PostMessage edit WM_CHAR ... PostMessage edit WM_KEYUP ... Spy will reveal..