c++ Programming Glossary: lighting
Pointers on modern OpenGL shadow cubemapping? http://stackoverflow.com/questions/13999830/pointers-on-modern-opengl-shadow-cubemapping using C and modern OpenGL 3.3 . I am now working on the lighting and shadow rendering and I've successfully implemented directional.. a separate shadow shader like I used in directional point lighting What the hell do I use as the type for a shadow cubemap samplerCube..
Fragment shader inexplicable bahaviour http://stackoverflow.com/questions/14573079/fragment-shader-inexplicable-bahaviour I have written a C program where I draw a teapot and apply lighting. It is itself simple but I also use shaders. Simple I'm new.. color black plastic. And I don't know why I don't apply lighting here I should calculate it. I precisate that I executed the.. what is going on in background. If you want to have real lighting with diffuse shaders you have to calculate the diffuse color..
What are some best practices for OpenGL coding (esp. w.r.t. object orientation)? http://stackoverflow.com/questions/166356/what-are-some-best-practices-for-opengl-coding-esp-w-r-t-object-orientation could be a color of the object for example. Or whether lighting should be applied. Or whether the object should be alpha blended...
Determining if an unordered vector<T> has all unique elements http://stackoverflow.com/questions/2769174/determining-if-an-unordered-vectort-has-all-unique-elements iterator approach the opposite seems to be true it is lighting fast if X 0 X 1 but takes understandably O N^2 time if all the..
Why do we use volatile keyword in C++? [duplicate] http://stackoverflow.com/questions/4437527/why-do-we-use-volatile-keyword-in-c some alien outside this planet called program. Maybe some lighting some form of interrupt volcanoes etc can mutate me. Maybe. You..
Cycles in family tree software http://stackoverflow.com/questions/6163683/cycles-in-family-tree-software node as many times as needed hinting at the duplication by lighting up all the copies on selecting one of them. share improve this..
Calculating normals in a triangle mesh http://stackoverflow.com/questions/6656358/calculating-normals-in-a-triangle-mesh vector by simply summing up all the face normals. In lighting calculations the normal vector must be unit length i.e. normalized..
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