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c++ Programming Glossary: movement

Unresolved external symbols in beginners CUDA program

http://stackoverflow.com/questions/2061715/unresolved-external-symbols-in-beginners-cuda-program

CUDA interface to data allocation on device GPU and data movement between host CPU and device. #include stdio.h #include assert.h..

Simulating mouse clicks on Mac OS X does not work for some applications

http://stackoverflow.com/questions/2369806/simulating-mouse-clicks-on-mac-os-x-does-not-work-for-some-applications

in C . One part of the application needs to simulate mouse movement and mouse clicks. I do this currently by posting CGEvent objects.. event . This works for the most part I can simulate mouse movement and clicks just fine but it seems to fail in some areas. For..

starting smartcard programming

http://stackoverflow.com/questions/2699538/starting-smartcard-programming

other ™complete devices . http www.linuxnet.com MUSCLE The movement for use of smart cards in a linux environment PKCS#15 Cryptographic..

Video Stabilization with OpenCV

http://stackoverflow.com/questions/3431434/video-stabilization-with-opencv

above with less robust features if you expect only minor movement between two frames e.g. use Harris corner detection and build.. as above. Probably faster but less robust. If you restrict movement to translation you might be able to replace cvFindHomography.. might look a bit..uncommon or even distorted for some fast movements . Although exact this might be less visually pleasing so use..

How to detect if mouse click is legit or automated?

http://stackoverflow.com/questions/5091780/how-to-detect-if-mouse-click-is-legit-or-automated

you are writing but if you can I would watch the cursor movement not the clicks. Human mouse movement has non uniform speeds.. watch the cursor movement not the clicks. Human mouse movement has non uniform speeds reaction times imprecisions clicks on..

mouse movement opengl

http://stackoverflow.com/questions/5734794/mouse-movement-opengl

movement opengl I am creating a pool game written in C using plain OpenGL.. callback You could use the callback to figure out the movement of the mouse the rest is pure math. share improve this answer..

From quaternions to OpenGL rotations

http://stackoverflow.com/questions/7938373/from-quaternions-to-opengl-rotations

is simple example that was used to rotate cube with mouse movement. As you see I've needed to implement three methods toMatrix..

How do I pass a unique_ptr argument to a constructor or a function?

http://stackoverflow.com/questions/8114276/how-do-i-pass-a-unique-ptr-argument-to-a-constructor-or-a-function

all you have that std move sitting there telling you that movement has occurred. The problem is that it hasn't. It is not guaranteed.. a unique_ptr by value you can move from it freely. But movement doesn't actually happen because of std move . Take the following.. to oldPtr . It is in the constructor of newPtr where the movement happens. unique_ptr 's move constructor a constructor that takes..

A function-definition is not allowed here before '{'

http://stackoverflow.com/questions/8859491/a-function-definition-is-not-allowed-here-before

or right if move_left_ false move_right_ false stop stop movement if move_left_ if it wants to move left accel_x_ 0.5 move negatively.. new_y 0 the y position increment give us the correct movement per second x FPSManager fps_controller_.speed_factor y FPSManager..

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

it seems they aren't really appropriate for free form 3D movement in arbitrary directions so I decided to move on to what seems..

Vectors in Arduino

http://stackoverflow.com/questions/9986591/vectors-in-arduino

purpose library. It does not contain any index deletion or movement operations. But it does contain some memory management strategies...