c# Programming Glossary: socketflags.none
an attempt was made to access a socket in a way forbbiden by it's access permissions. why? http://stackoverflow.com/questions/10461257/an-attempt-was-made-to-access-a-socket-in-a-way-forbbiden-by-its-access-permiss _buffReceivedData 0 _buffReceivedData.Length SocketFlags.None new AsyncCallback OnReceive null initializeLocalSocket else..
What is the best way for a client app to find a server on a local network in C#? http://stackoverflow.com/questions/210446/what-is-the-best-way-for-a-client-app-to-find-a-server-on-a-local-network-in-c byte availableBytes socket.Receive buffer 0 availableBytes SocketFlags.None buffer has the information on how to connect to the server ..
Sending and receiving data over a network using TcpClient http://stackoverflow.com/questions/3609280/sending-and-receiving-data-over-a-network-using-tcpclient BitConverter.GetBytes bytedata.Length 0 IntSize SocketFlags.None EndSend null TcpClient.Client.BeginSend bytedata 0 bytedata.Length.. TcpClient.Client.BeginSend bytedata 0 bytedata.Length SocketFlags.None EndSend null catch DropConnection private void EndSend IAsyncResult.. _tcpClient.Client.BeginReceive buffer 0 buffer.Length SocketFlags.None DataReceived buffer catch DropConnection private void DataReceived..
Send broadcast message from all network adapters http://stackoverflow.com/questions/436778/send-broadcast-message-from-all-network-adapters 2000 m_socket.BeginSendTo buffer 0 buffer.Length SocketFlags.None new IPEndPoint IPAddress.Broadcast 2000 Callback null When..
Data loss TCP IP C# http://stackoverflow.com/questions/5528234/data-loss-tcp-ip-c-sharp state.Buffer 0 NetStateObject.BUFFER_SIZE SocketFlags.None OnReceive state state.Buffer has a maximum size of NetStateObject.BUFFER_SIZE.. data bytesRead 4 totalBytes 4 bytesRead SocketFlags.None CommandData commandData using MemoryStream stream new MemoryStream.. state.Buffer 0 NetStateObject.BUFFER_SIZE SocketFlags.None OnReceive state dataReceived null totalBytesData null data..
How to split a large file into chunks in c#? http://stackoverflow.com/questions/5659189/how-to-split-a-large-file-into-chunks-in-c 9050 clientSock.Send clientData 0 4 fileName.Length SocketFlags.None for int i 4 fileName.Length i clientData.Length i clientSock.Send.. i clientData.Length i clientSock.Send clientData i 1 SocketFlags.None clientSock.Close And here's how I receive the code was from..
C# Raw Sockets Port Forwarding http://stackoverflow.com/questions/567954/c-sharp-raw-sockets-port-forwarding trueBytes outBytes sock.BeginReceive data 0 data.Length SocketFlags.None new AsyncCallback OnReceive null The only problem is that I've..
C# Async Sockets Server Receive Problems http://stackoverflow.com/questions/5934469/c-sharp-async-sockets-server-receive-problems client.DataBuffer 0 client.DataBuffer.Length SocketFlags.None pfnCallBack client catch SocketException se MessageBox.Show..
Best way to accept multiple tcp clients? http://stackoverflow.com/questions/7104293/best-way-to-accept-multiple-tcp-clients _buffer.Array _buffer.Offset _buffer.Count SocketFlags.None ReceiveAsyncLoop null catch Exception ex Socket error handling..
Instantly detect client disconnection from server socket http://stackoverflow.com/questions/722240/instantly-detect-client-disconnection-from-server-socket I've tried handler.Available handler.Send new byte 1 0 SocketFlags.None handler.Receive new byte 1 0 SocketFlags.None The above approaches.. new byte 1 0 SocketFlags.None handler.Receive new byte 1 0 SocketFlags.None The above approaches work when you are connecting to a server..
Sending and receiving an image over sockets with C# http://stackoverflow.com/questions/749964/sending-and-receiving-an-image-over-sockets-with-c-sharp while total size sent s.Send data total dataleft SocketFlags.None total sent dataleft sent return total c# sockets share..
How to write a scalable Tcp/Ip based server http://stackoverflow.com/questions/869744/how-to-write-a-scalable-tcp-ip-based-server conn.socket.BeginReceive conn.buffer 0 conn.buffer.Length SocketFlags.None new AsyncCallback ReceiveCallback conn Queue the accept of the.. conn.socket.BeginReceive conn.buffer 0 conn.buffer.Length SocketFlags.None new AsyncCallback ReceiveCallback conn else Callback run but.. conn.socket.BeginReceive conn.buffer 0 conn.buffer.Length SocketFlags.None new AsyncCallback ReceiveCallback conn What I would generally..
calculate sending file speed/sec by taking the average of 5 times of sent bytes http://stackoverflow.com/questions/9030297/calculate-sending-file-speed-sec-by-taking-the-average-of-5-times-of-sent-bytes count client.Send fileData 0 fileData.Length SocketFlags.None sum count fP.ProgressBarFileHandler sum fileSize progressbar..
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