c# Programming Glossary: matrices
How Do I Generate a 3-D Surface From Isolines? http://stackoverflow.com/questions/1672176/how-do-i-generate-a-3-d-surface-from-isolines ZI of the fitted surface. The new values returned for the matrices XI YI are the same as the result of passing XI YI to MESHGRID.. . The interpolant F is then evaluated using the matrices XI YI that you must create using MESHGRID. Example Comparison..
Recommendation for C# Matrix Library [closed] http://stackoverflow.com/questions/2336701/recommendation-for-c-sharp-matrix-library C# Matrix Library closed I need a C# library to deal with matrices. It should implement singular value decomposition matrix inversion..
In what areas might the use of F# be more appropriate than C#? [closed] http://stackoverflow.com/questions/2785029/in-what-areas-might-the-use-of-f-be-more-appropriate-than-c into the calculation engine was in the form of vectors and matrices. Higher order functions eat these for breakfast with minimal..
Adjust the contrast of an image in C# efficiently http://stackoverflow.com/questions/3115076/adjust-the-contrast-of-an-image-in-c-sharp-efficiently doing a per pixel operation. Not quick. I'm using colour matrices in places already and find them to be quick. Is there a way..
Why is matrix multiplication in .NET so slow? http://stackoverflow.com/questions/3229442/why-is-matrix-multiplication-in-net-so-slow multiplication share improve this question With large matrices like this the CPU cache becomes the limiting factor. What's..
C# linear algebra library http://stackoverflow.com/questions/392857/c-sharp-linear-algebra-library Is there stable linear algebra more specifically vectors matrices multidimensional arrays and basic operations on them library..
Rotation Matrix given angle and point in X,Y,Z http://stackoverflow.com/questions/5188876/rotation-matrix-given-angle-and-point-in-x-y-z share improve this question The complete rotation matrices are derived and given at https sites.google.com site glennmurray.. at https sites.google.com site glennmurray Home rotation matrices and formulas . From the paper 5.2 The simplified matrix for.. rotated point f x y z u v w theta The paper also includes matrices and formulas for rotations about an arbitrary axis not necessarily..
Smoothing a hand-drawn curve http://stackoverflow.com/questions/5525665/smoothing-a-hand-drawn-curve X new double 2 Matrix X double det_C0_C1 Determinants of matrices det_C0_X det_X_C1 double alpha_l Alpha values left and right.. i v2 B2 uPrime i A i 0 v1 A i 1 v2 Create the C and X matrices C 0 0 0.0 C 0 1 0.0 C 1 0 0.0 C 1 1 0.0 X 0 0.0 X 1 0.0 for..
NV_STEREO_IMAGE_SIGNATURE and DirectX 10/11 (nVidia 3D Vision) http://stackoverflow.com/questions/7377861/nv-stereo-image-signature-and-directx-10-11-nvidia-3d-vision Create world view ortho projection matrices QuaternionCam qCam new QuaternionCam Load effect from file...
Basic render 3D perspective projection onto 2D screen with camera (without opengl) http://stackoverflow.com/questions/8633034/basic-render-3d-perspective-projection-onto-2d-screen-with-camera-without-openg we're talking points. Homogenous transformations are 4x4 matrices used because they allow translation to be represented as a matrix..
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