¡@

Home 

c# Programming Glossary: matrices

How Do I Generate a 3-D Surface From Isolines?

http://stackoverflow.com/questions/1672176/how-do-i-generate-a-3-d-surface-from-isolines

ZI of the fitted surface. The new values returned for the matrices XI YI are the same as the result of passing XI YI to MESHGRID.. . The interpolant F is then evaluated using the matrices XI YI that you must create using MESHGRID. Example Comparison..

Recommendation for C# Matrix Library [closed]

http://stackoverflow.com/questions/2336701/recommendation-for-c-sharp-matrix-library

C# Matrix Library closed I need a C# library to deal with matrices. It should implement singular value decomposition matrix inversion..

In what areas might the use of F# be more appropriate than C#? [closed]

http://stackoverflow.com/questions/2785029/in-what-areas-might-the-use-of-f-be-more-appropriate-than-c

into the calculation engine was in the form of vectors and matrices. Higher order functions eat these for breakfast with minimal..

Adjust the contrast of an image in C# efficiently

http://stackoverflow.com/questions/3115076/adjust-the-contrast-of-an-image-in-c-sharp-efficiently

doing a per pixel operation. Not quick. I'm using colour matrices in places already and find them to be quick. Is there a way..

Why is matrix multiplication in .NET so slow?

http://stackoverflow.com/questions/3229442/why-is-matrix-multiplication-in-net-so-slow

multiplication share improve this question With large matrices like this the CPU cache becomes the limiting factor. What's..

C# linear algebra library

http://stackoverflow.com/questions/392857/c-sharp-linear-algebra-library

Is there stable linear algebra more specifically vectors matrices multidimensional arrays and basic operations on them library..

Rotation Matrix given angle and point in X,Y,Z

http://stackoverflow.com/questions/5188876/rotation-matrix-given-angle-and-point-in-x-y-z

share improve this question The complete rotation matrices are derived and given at https sites.google.com site glennmurray.. at https sites.google.com site glennmurray Home rotation matrices and formulas . From the paper 5.2 The simplified matrix for.. rotated point f x y z u v w theta The paper also includes matrices and formulas for rotations about an arbitrary axis not necessarily..

Smoothing a hand-drawn curve

http://stackoverflow.com/questions/5525665/smoothing-a-hand-drawn-curve

X new double 2 Matrix X double det_C0_C1 Determinants of matrices det_C0_X det_X_C1 double alpha_l Alpha values left and right.. i v2 B2 uPrime i A i 0 v1 A i 1 v2 Create the C and X matrices C 0 0 0.0 C 0 1 0.0 C 1 0 0.0 C 1 1 0.0 X 0 0.0 X 1 0.0 for..

NV_STEREO_IMAGE_SIGNATURE and DirectX 10/11 (nVidia 3D Vision)

http://stackoverflow.com/questions/7377861/nv-stereo-image-signature-and-directx-10-11-nvidia-3d-vision

Create world view ortho projection matrices QuaternionCam qCam new QuaternionCam Load effect from file...

Basic render 3D perspective projection onto 2D screen with camera (without opengl)

http://stackoverflow.com/questions/8633034/basic-render-3d-perspective-projection-onto-2d-screen-with-camera-without-openg

we're talking points. Homogenous transformations are 4x4 matrices used because they allow translation to be represented as a matrix..