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2014/10/16 ¤W¤È 12:05:35

jquery Programming Glossary: mycanvas

How to make the text write in counterclockwise direction

http://stackoverflow.com/questions/12312752/how-to-make-the-text-write-in-counterclockwise-direction

window.onload function var canvas document.getElementById myCanvas var context canvas.getContext 2d context.font 30pt Calibri context.textAlign..

How to get image bytes string (base64) in html5, jquery, javascript?

http://stackoverflow.com/questions/12950465/how-to-get-image-bytes-string-base64-in-html5-jquery-javascript

var myImage document.getElementById 'myimage' var myCanvas document.getElementById 'mycanvas' var ctx myCanvas.getContext.. var myCanvas document.getElementById 'mycanvas' var ctx myCanvas.getContext '2d' ctx.drawImage myImage 0 0 var mydataURL myCanvas.toDataURL..

Is it possible to make JQuery keydown respond faster?

http://stackoverflow.com/questions/13538168/is-it-possible-to-make-jquery-keydown-respond-faster

key should pop up here var c document.getElementById myCanvas var ctx c.getContext 2d keypress movements var xtriggered 0..

How to drag images / objects within Canvas?

http://stackoverflow.com/questions/18333936/how-to-drag-images-objects-within-canvas

window.onload function var canvas document.getElementById myCanvas var context canvas.getContext '2d' var tooltip null timer svg..

capturing html5 canvas output as video or swf or png sequence?

http://stackoverflow.com/questions/4781602/capturing-html5-canvas-output-as-video-or-swf-or-png-sequence

I used the following code var cnv document.getElementById myCanvas var ctx cnv.getContext 2d if ctx var img new Image ctx.fillStyle.. this.timer delete this.timer return this.sequence var myCanvas document.getElementById 'my canvas id' var recorder new PNGSequence.. 'my canvas id' var recorder new PNGSequence myCanvas recorder.capture 15 Record 5 seconds setTimeout function var..

How to make the text write in counterclockwise direction

http://stackoverflow.com/questions/12312752/how-to-make-the-text-write-in-counterclockwise-direction

n context.fillText char 0 0 context.restore context.restore window.onload function var canvas document.getElementById myCanvas var context canvas.getContext 2d context.font 30pt Calibri context.textAlign center context.fillStyle blue context.strokeStyle..

How to get image bytes string (base64) in html5, jquery, javascript?

http://stackoverflow.com/questions/12950465/how-to-get-image-bytes-string-base64-in-html5-jquery-javascript

300 height 300 id mycanvas style display none canvas Javascript var myImage document.getElementById 'myimage' var myCanvas document.getElementById 'mycanvas' var ctx myCanvas.getContext '2d' ctx.drawImage myImage 0 0 var mydataURL myCanvas.toDataURL..

Is it possible to make JQuery keydown respond faster?

http://stackoverflow.com/questions/13538168/is-it-possible-to-make-jquery-keydown-respond-faster

HTML5 canvas tag. start navigating coords should pop up here key should pop up here var c document.getElementById myCanvas var ctx c.getContext 2d keypress movements var xtriggered 0 var keys var north 10 var east 10 var flipednorth 0 document..

How to drag images / objects within Canvas?

http://stackoverflow.com/questions/18333936/how-to-drag-images-objects-within-canvas

23 Javascript Code var dataJSON data var dataJSON2 data2 window.onload function var canvas document.getElementById myCanvas var context canvas.getContext '2d' var tooltip null timer svg file and png files are collected in files. var files static..

capturing html5 canvas output as video or swf or png sequence?

http://stackoverflow.com/questions/4781602/capturing-html5-canvas-output-as-video-or-swf-or-png-sequence

we use graphic or external images for drawing on canvas I used the following code var cnv document.getElementById myCanvas var ctx cnv.getContext 2d if ctx var img new Image ctx.fillStyle rgba 255 0 0 0.5 ctx.fillRect 0 0 300 300 ctx.fill img.onload.. PNGSequence.prototype.stop function if this.timer clearInterval this.timer delete this.timer return this.sequence var myCanvas document.getElementById 'my canvas id' var recorder new PNGSequence myCanvas recorder.capture 15 Record 5 seconds setTimeout.. this.timer return this.sequence var myCanvas document.getElementById 'my canvas id' var recorder new PNGSequence myCanvas recorder.capture 15 Record 5 seconds setTimeout function var thePNGDataURLs recorder.stop 5000 Send all these PNG DataURLs..