iphone Programming Glossary: intentionally
iOS: Keep an app running like a service http://stackoverflow.com/questions/11044095/ios-keep-an-app-running-like-a-service extra time from the OS to do so. This is done using beginBackgroundTaskWithExpirationHandler. It is not specified intentionally by Apple how long this extra time is however in practice it is around 10 minutes. b an app has a background mode the modes..
iPhone-SDK:Call a function in the background? http://stackoverflow.com/questions/1421817/iphone-sdkcall-a-function-in-the-background @selector myStuff withObject nil Or you could run the NSTimer on a background thread by with something like this I am intentionally leaking the thread object void startTimerThread NSThread thread NSThread alloc initWithTarget self selector @selector..
What's the nicest way to do observer/observable in objective-c (iphone version) http://stackoverflow.com/questions/165790/whats-the-nicest-way-to-do-observer-observable-in-objective-c-iphone-version changes to a specific property of a specific object use Key Value Observing. That's what it's designed for and it's intentionally lightweight. Among other uses it is the foundation on which Cocoa Bindings are built. If you care about a change in state..
A complete solution to LOCALLY validate an in-app receipts and bundle receipts on iOS 7 http://stackoverflow.com/questions/19943183/a-complete-solution-to-locally-validate-an-in-app-receipts-and-bundle-receipts-o verified self verifyTransaction transaction inReceipt receipt success successBlock failure nil failureBlock is nil intentionally. See below. if verified return Apple recommends to refresh the receipt if validation fails on iOS RMStore defaultStore refreshReceiptOnSuccess..
What are possible/good ways to prototype iPhone applications? http://stackoverflow.com/questions/228247/what-are-possible-good-ways-to-prototype-iphone-applications are possible good ways to prototype iPhone applications This is intentionally left broad. If you wanted to show users what iPhone mobile applications could do for them. The more interactive the better..
Send and receive NSData via GameKit http://stackoverflow.com/questions/4837102/send-and-receive-nsdata-via-gamekit one would expect that the API would have a method for doing just that but instead it has this 8K limit. I'm not being intentionally cryptic I don't know what the right API would be for your situation but the exercise of cooking up this Packet class left..
GameKit keeping connection going while device screen off or in background http://stackoverflow.com/questions/8003951/gamekit-keeping-connection-going-while-device-screen-off-or-in-background found anything useful... Thanks Daniel iphone ios bluetooth gamekit share improve this question This is not intentionally supported by Apple. If you are writing this for an application that doesn't have to be distributed through the App Store..
“isEqualToString” Cocoa error http://stackoverflow.com/questions/930929/isequaltostring-cocoa-error sending isEqualToString to a Joke object and your Joke objects don't respond to isEqualToString . You're probably not intentionally sending that message to your Joke objects instead you're passing or returning Joke objects to something that is expecting..
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