c# Programming Glossary: selectmode.selectread
C# Sockets and Multithreading http://stackoverflow.com/questions/12417345/c-sharp-sockets-and-multithreading _client TcpClient _server try if _client.Client.Poll 0 SelectMode.SelectRead byte buff new byte 1 if _client.Client.Receive buff SocketFlags.Peek.. else if _server.Client.Poll 0 SelectMode.SelectRead byte buff new byte 1 if _server.Client.Receive buff SocketFlags.Peek..
How can I tell if the connection has been broken in my sockets based client? http://stackoverflow.com/questions/681866/how-can-i-tell-if-the-connection-has-been-broken-in-my-sockets-based-client issues public bool IsConnected get return Socket.Poll 1 SelectMode.SelectRead m_socket.Available 0 Can also be put into an extension method... bool IsConnected this Socket @this return @this.Poll 1 SelectMode.SelectRead @this.Available 0 Now you can easily use it in your code dealing..
How to determine if the tcp is connected or not? http://stackoverflow.com/questions/6993295/how-to-determine-if-the-tcp-is-connected-or-not 10000 SelectMode.SelectWrite and if tcp.Client.Poll 0 SelectMode.SelectRead byte buff new byte 1 if tcp.Client.Receive buff SocketFlags.Peek.. Detect if client disconnected if _TcpClient.Client.Poll 0 SelectMode.SelectRead byte buff new byte 1 if _TcpClient.Client.Receive buff SocketFlags.Peek..
Instantly detect client disconnection from server socket http://stackoverflow.com/questions/722240/instantly-detect-client-disconnection-from-server-socket IsConnected this Socket socket try return socket.Poll 1 SelectMode.SelectRead socket.Available 0 catch SocketException return false share..
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