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# Copyright (c) 2013 OpenStack Foundation

# All Rights Reserved.

#

# Licensed under the Apache License, Version 2.0 (the "License"); you may

# not use this file except in compliance with the License. You may obtain

# a copy of the License at

#

# http://www.apache.org/licenses/LICENSE-2.0

#

# Unless required by applicable law or agreed to in writing, software

# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT

# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the

# License for the specific language governing permissions and limitations

# under the License.

import re

from neutron.common import constants

from neutron.extensions import portbindings

from neutron.openstack.common import log

from neutron.plugins.ml2 import driver_api as api

from neutron.plugins.ml2.drivers import mech_agent

LOG = log.getLogger(__name__)

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class HypervMechanismDriver(mech_agent.SimpleAgentMechanismDriverBase):

"""Attach to networks using hyperv L2 agent.

The HypervMechanismDriver integrates the ml2 plugin with the

hyperv L2 agent. Port binding with this driver requires the hyperv

agent to be running on the port's host, and that agent to have

connectivity to at least one segment of the port's network.

"""

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    def __init__(self):

        super(HypervMechanismDriver, self).__init__(

            constants.AGENT_TYPE_HYPERV,

            portbindings.VIF_TYPE_HYPERV,

            {portbindings.CAP_PORT_FILTER: False})

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    def check_segment_for_agent(self, segment, agent):

        mappings = agent['configurations'].get('vswitch_mappings', {})

        LOG.debug(_("Checking segment: %(segment)s "

                    "for mappings: %(mappings)s"),

                  {'segment': segment, 'mappings': mappings})

        network_type = segment[api.NETWORK_TYPE]

        if network_type == 'local':

            return True

        elif network_type in ['flat', 'vlan']:

            for pattern in mappings:

                if re.match(pattern, segment[api.PHYSICAL_NETWORK]):

                    return True

            else:

                return False

        else:

            return False